Posted by W3Avenue Team on Oct 16, 2009 in
Javascript |
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jQuery maxImage Plugin enables you to resize and scale targeted images to their maximum width according to the image ratio, the browser size and some simple options. Every time a user resizes the browser, the images will resize accordingly. Images can resize based on the width only, the height only, or both.

jQuery maxImage Plugin provides you the option to make your image a background image. The plugin find the width of your browser and the ratio of your image and then resizes it accordingly. Another useful option allows you to add slideshow functionality. Each image loads separately so that the slideshow can begin as soon as the first image is loaded.
Developed by Aaron Vanderzwan; jQuery maxImage Plugin is available for download under GNU General Public License. You can find further information, demo & download on jQuery maxImage Plugin Website.
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Tags: Aaron Vanderzwan, GNU GPL, Image/Media, jquery
Posted by Bryant Likes on Oct 16, 2009 in
C#,
Dotnet |
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On October 1st I was honored to receive the Microsoft
Most Valuable Professional Award for Silverlight.
I am very excited that I received this award and look forward to continuing my contributions
to the Silverlight Community.
I wasn’t the only one to receive this honor as Tim
Heuer blogged here:
As of today (01 OCT 2009) we welcome some new folks to the Silverlight group:
I’m very excited to be a part of the Silverlight
MVPs group and look forward to working with them all.
Posted by Jason Jarrett on Oct 16, 2009 in
Dotnet |
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Test 1…2…3… is this blogging software configured correctly???
Wonderful!
I’d like to thank David Starr and all the other members of the group for the opportunity to blog here at ElegantCode.
A little about me.
Prior to joining ElegantCode, I blogged over at staxmanade.blogspot.com. I will probably dual post. (until I decide and give further notice)
I’m a Senior Software Engineer and team member on a consulting firm in the Northwestern Nevada area. I’m primarily a Microsoft .net platform developer with a couple years experience with Linux/C++.
I develop a small tool on the side to allow for ease of TDD/BDD/<YourDD HERE> development in Silverlight – you can find it at http://www.statlight.net

A few minor OSS contributions
- Submitted initial port of Castle.DynamicProxy2 to Silverlight – After the ^DP2^ was ported to Silverlight
- Submitted initial port of Moq to Silverlight
- Contributor to the i4o library
Lastly, I’ll highlight some of the more popular blog posts of my original blog…
There are many more posts there, most I think still relevant, but I hope some can provide value to the community.
I look forward to participating and growing with the community.
Tags: Esoterica
Posted by Jan Van Ryswyck on Oct 16, 2009 in
Dotnet |
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A while ago, I submitted a patch to AutoMapper that added basic support for mapping data from an IDataReader/IDataRecord to an object. For those of us who don’t have the luxury to use NHibernate in their projects, this feature can save you from writing lots of repetitive and tedious code.
Its usage is pretty much the same as with regular object-to-object mapping using AutoMapper. Lets show a very simple example.
Suppose we have a view object like the one shown below:
public class SomeView
{
public Int32 SomeNumber { get; private set; }
public Guid AnId { get; private set; }
public Double OrNothing { get; private set; }
}
Now when we can execute a query like this,
SELECT ColumnA AS SomeNumber,
ColumnB AS AnId,
ColumnC AS OrNothing
FROM SomeTable
WHERE ...
and read the results using a data reader. Now we can use AutoMapper to map the results to instances of our view class:
var dataReader = ... // Execute a data reader
var views = Mapper.Map<IDataReader, IEnumerable<SomeView>>(_dataReader);
This results in a collection of one of or more view objects. When our query is guaranteed to always return one record, we can use the following syntax:
var dataRecord = ... // Execute data reader and read first record
var = Mapper.Map<IDataRecord, SomeView>(_dataRecord);
This approach expects that a convention is followed whereby the name of a field returned by the query matches the name of a property on the target class. Its also possible to use projection as already provided for regular object-to-object mapping.
Suppose we add a new property to our view,
public class SomeView
{
...
public DateTime SomeDate { get; private set; }
}
and we modify the query so that we retrieve the corresponding date value from the database:
SELECT ...
ColumnD AS BirthDay
FROM SomeTable
Notice that we’ve broken the convention here and we need to use projection to ensure that the retrieved date value is mapped to the correct property.
Mapper.CreateMap<IDataRecord, SomeView>()
.ForMember(dest => dest.SomeDateAndTime,
options => options.MapFrom(
src => src.GetDateTime(src.GetOrdinal("BirthDay"))));
var dataRecord = ... // Execute data reader and read first record
var = Mapper.Map<IDataRecord, SomeView>(_dataRecord);
Using projection we’re able to manually map from a data reader or data record. In some sense, we’re back to square one if we have to do this for all fields. Trying to follow the convention is of course the most useful.
I know its not much, but I think it can be helpful for those cases where you actually need to map from a data reader or a data record to an object.
Tags: AutoMapper
Posted by Rich Tretola on Oct 16, 2009 in
Flex |
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RIA Unleashed - Boston is a 1 day 3 track event covering Flex, AIR, ColdFusion and related technologies and disciplines. Our three tracks are designed to allow you to focus on the technologies you are interested in. You'll be able...
Tags: conference, News & Events, ria
Posted by Callum Chapman on Oct 16, 2009 in
Design & Graphics,
Tutorials |
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Among all of the graphic designers in the world, many of them have probably had a go at designing some cool artwork for t-shirts. The t-shirt, after all, is one of the world’s most purchased products, and a lot of us wouldn’t know what to do without them!
If you have yet to design for apparel goods, today is your lucky day! Below, we present over 20 useful t-shirt graphic tutorials written by fellow designers, followed by a selection of great resources (such as vector apparel mock-up templates), an inspirational showcase to get your brain thinking and some great websites where you can submit your new t-shirt graphics.
You may be interested in the following related posts:
T-Shirt Graphic Tutorials
Create a Balanced T-Shirt Graphic
- Work with vector image tools to trace stock photos.
- Learn how to make great compositions.

How to Design a T-Shirt on a Budget and a Tight Deadline
- Use existing vector packs to produce new graphics.
- Work with limited color schemes.

T-Shirt Design in Photoshop
- Work with the Saturation Settings to manipulate photos.
- Use the Circular Marquee Tool to produce custom shapes.

Super-Slick Screen-Printing Separations with Illustrator
- Set up documents and bleeds ready for screen printing.
- Use Calligraphic Brushes to trace photographs.
- Separate colors to be ready for screen printing.

How to Create Photorealistic T-Shirt Mock-Ups
- Use apparel templates to produce realistic digital mock-ups.
- Use layer masks to hide unwanted areas of a graphic.

Screen Printing Effects
- Simulate silk screen imperfections in Photoshop.
- Learn how to use alpha channels.

Create a Custom T-Shirt Stencil Design
- Create stencils for your t-shirt artwork.
- Use craft knifes and spray paint to produce home-made t-shirts.

Screen Printing Tricks
- Get your hands dirty and produce home-made screen-printed t-shirts.
- Use various objects from around the home to save money on one-off production tees.

Separating Colors for Screen Printing in Photoshop
- Use the Magic Wand Tool to select individual colors.
- Use registration marks to help line up artwork when screen printing.

How to Win at Design by Humans
- Learn tips and tricks for submitting your artwork to Design by Humans.
- Use Pantone Color books to get your colors correct.

How to Prepare Artwork for Screen Printing in Illustrator
- Use various Pathfinder Tools to separate your colors.
- Use the Magic Wand Tool to select individual colors.

Designing Ultra SceneXCore Apparel
- Manipulate stock photos using various tools.
- Use existing vector images to spice up your artwork.

Create a Three-Color Illustration for Screen-Printing
- Separate colors in Photoshop to be ready for screen printing.
- Learn about trapping to avoid slight alignment on press.

Easy Color Separations for Screen-Printing in Photoshop
- Learn the process of screen printing and how it all works.
- Learn how to separate your artwork colors in Photoshop.

How to Create Awesome T-Shirt Mock-Ups like Jimiyo
- Use the Transform Tool to correctly position your artwork.
- Use the highlight and shadow levels to give your digital mock-up a realistic look.

DIY Vintage T-Shirts
- Combine Photoshop and Illustrator to produce stunning artwork.
- Use an imported sketch as a guideline.

Rapid-Fire Illustration Tutorial
- Use the Live Trace Tool to quickly and effectively trace traditional ink drawings.
- Use the Pen Tool to create custom shapes.

How to Create a T-Shirt from Scratch
- Use various Photoshop Tools to create custom shapes.
- Use the Polygonal Lasso Tool to delete unwanted areas of artwork.

Create a Complete Apparel Tech Pack
- Learn how to prepare your files correctly.
- Learn how to separate colors correctly.

CMYK Process Printing for the Emerging T-Shirt Designer
- Learn how to mix existing resources to create a good composition.
- Work with unusual color schemes to produce eye-catching artwork.

Digital T-Shirt Mock-Up Resources
After giving a few of the above tutorials the once over, you should have enough knowledge to begin making your own separated t-shirt artwork. Below are several links we have collected to help you present your work in the most stylish way possible.
GoMedia Ultimate Apparel Vector Collection

Freebie T-Shirt Template

T-Shirt Templates: Free and Paid

Free Blank Vector Clothing

Huge Collection of T-Shirt Design Mock-Up Templates

VIP Mock-Up Templates

T-Shirt Inspiration
Now you’ve got everything you need… except maybe for some ideas! Take a look at these great inspirational posts to help you get your thinking cap on!
Where To Sell And Submit Your Artwork
Below we have collected various online stores and open-ended competitions that invite you to submit your t-shirt designs, with the chance of getting them printed and taking home some well-earned cash!
- Design by Humans
An ongoing design contest and community where artists and t-shirt lovers can create, buy and talk about everything related to art and t-shirts.
- Threadless
Threadless is a community-based tee-shirt company with an ongoing open call for design submissions.
- Teetonic
Teetonic is about passion for design. It wants to create the best t-shirts and is always open for submissions.
- Allmightys
Submit designs to win tees, commisions, fame, friends and more!
- Oddica
Submit your artwork for a chance to earn 41% of every sale made.
- Zazzle
Make money online by selling your designs on hundreds of retail-quality products! It’s free and easy.
- Cafepress
Design, make and sell your t-shirts.
- La Fraise
This is pretty much the French version of Design by Humans.
- Spreadshirt
Create your own t-shirt shop for free, and fill it with your very own designs.
- BigCartel
BigCartel is a simple shopping cart for artists. Create an account and start selling!
Related posts
You may be interested in the following related posts:
About the Author
Callum Chapman is a freelance graphic designer and illustrator based in Cambridge, UK. He is also the creative blogger behind Circlebox Blog, a design-related blog that offers articles, inspiration, tutorials and free high-resolution textures.
(al)
© Callum Chapman for Smashing Magazine, 2009. |
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Post tags: t-shirts, Tutorials
Tags: t-shirts
Posted by Veronique Brossier on Oct 16, 2009 in
Flex |
View Original Article
Adobe, a long time player in rich internet applications, wanted to, once again, be an active participant. As part of the Open Screen Project, it collaborated with multiple partners and will soon release Flash Player 10.1 to run on a large selection of mobile devices' browser. You can watch the related announcement made at the MAX 2009 keynote or read the article on Adobe Labs.
Tags: Features, flash, flashplayer101, iphone